Twine Game Reflection

My main role in creating the twine game was to create the story. I needed to establish a backstory and key character conflicts for the main character in order to progress the theme of hopelessness, perseverance, drama, and conflict during quarantine. We decided to focus on the story of the game first, and then we would move onto the mechanics of the game and putting it into twine. After the story, we wanted to think of ways we could engage the player in our game. One mechanic we hoped to include was a meter that tracked two different factors, health and resolve. These things were measured by tracking the character’s physical, mental, and social health as well as energy/drive, achademics, trauma, and future. We tried to add as much positive feedback into the game as possible. Since twine is more of a coding program and its difficult to work together, we decided to make Ranjan in charge of putting the game itself into twine, while the rest set up the framework for the game. In our game we did a very good job of involving the player by giving them decisions to make, and allowing them to see their decisions play out in game. By doing this I learned how to portray themes through the actions and decisions a character makes. I had to methodicaly decide which action made which bar go down. This will help me in future writing because it will allow me to analyze characters better because I have experience creating one myself.

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